1 Year Ago
Light entities clean ups Deprecate FogStength Added FogStrength Rearranged properties so they appear more logically in Hammer Removed "No Shadow" volumetric fog options from Orthographic Light - they are not supported by the engine Removed Volumetric Fog options from Environment Light - Fairly certain volumetric fog does not function for that entity Added pointers to entity/property descriptions regarding how to get volumetric fog working in a map Removed HideInEditor from base entities as we now use opt-in system Improve some attribute descriptions Delete native map IO from native light entities Delete native map inputs/outputs from BaseEntity Remove native map inputs from Model/AnimEntity