Citizen/animgraph: third draft iteration of the weapon branch refactor
- The "long idle" state is now handled through a generic State Machine at the very end of the graph, which turns a Tag on. This tag is then looked at by a SM at the pose stage.
- Transitions in & out of long idle are improved.
- Likewise, there's a State Machine near the end of the graph which turns a Tag on if Handedness has changed in the last 500ms.
- Branch IK management doesn't work off of other states anymore but on Tags which animation clips control. I'm using one "contextual" tag; for Pistol 2H the tag disables IK, for RH it enables—because the defaults are opposite.
- Draw additives are smart now; they can trigger from handedness changes. But they won't do it in the middle of actions! Try reloading and changing handedness mid-reload... it'll still look good!
- Blending in and out of reload while crouched is somewhat improved.
- I think all the weird reset/snap quirks should be out of the way now.
- Pistol RH aim feels a lot nicer.
- A bunch more grouping and cleaning (still)
* (Long idle on SMG/Shotgun is disabled until they get the refactor treatment)