Fire exit - lods, self illum and terry skin
Merge branch 'master' of sbox
Citizen/animgraph: hooked up swimming idle anim
Animgraph: Allow bone merged models to be enabled/disabled
Fix incorrect morph position delta scaling
Merge branch 'master' of sbox
Remove Legacy Compile Collision Mesh
Remove CBaseEntity::FVisible
Ceiling and round light - breakable light prefabs
Merge branch 'master' of sbox
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path.
https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
Silence steam audio Embree init message by default
mesh glue cleanup
Fix underwater fog when using FSR
fire extinguisher - mount lods
Merge branch 'master' of sbox
Citizen/animgraph: idle optimizations
Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
Fix baked volumetric fog
Fix glow outline on water
ModelDoc: Apply scale and mirror to helpers
Enable scale and mirrors on hitboxes again
Don't depth test on DebugShowHitboxes
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog!
Add clip planes for spritecard, should fix physgun trail clipping on water
Iterate on ModelDoc default layout widget sizes
Make asset inspector preview/dependencies take a bit less space
Fix up toolbar styling for dropdowns
Reduce default min width for qt combo boxes
causes issues in tools and auto shrinking
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
New Outfit Piece! Tactical Gloves
New tactical gloves to finish off the Tactical Gear outfit! Including LODs.
https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg
As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket.
Merge branch 'master' of sbox
ModelDoc UI tweaks
MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars
RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars
Animations Controls widget/tab - reduced minimal required horizontal width
Merge branch 'master' of sbox
Fix depth prepass not working
ScenePanels now handle MSAA properly
Reserve launcher toolbar in EditorMainWindow
Add launcher widget, remake it and add to toolbar on refresh
First draft for launch config editor UI
Pass toolbar ref through event instead of exposing singleton
Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie
https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4
Can generate launch configs from addon configs
Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons
Add PropertySheet.PropertyUpdated
Remove Auto prefix from generated options, give them icons instead
Remove unnecessary layout on LaunchConfigEditor
Fixes "Attempting to add QLayout" warning every time it's being made
Update launcher combobox style, button style, clean up
Fixed launch combo box vertical alignment
Persist the last selected config and select it on load
Stop selecting multiple list view items, scroll to item if possible
Additionally, select our new config when creating it
Merge branch 'launcher' of sbox into launcher