1 Year Ago
Implement IHoldable, VrPlayerHand, very much a WIP Simplify InGrip, InTrigger - simulate input to drop held entity if we can. Delete FocusWorldPanel, it's unused Set up client preferences system Clients save the data as a cookie. When the game starts up the client informs the server of their preferences. Ideally this'll be good for flipping the paddle hand, changing the paddle angle and adjusting the VR anchor. Work on ClientPreferencesWidget Set up WorldInput ray Gut out the ServeHand so stuff still compiles