Gutted out network filter system in favor of controlling incoming connections in C#.
Commands removed: `banid, banip, removeip, writeid, writeip, listip, removeip, sv_filterban, sv_banid_enabled, sv_banid_dev_enabled, sv_logbans`.
Added `bool Game.OnConnect( long playerId );`, returning false here will reject the incoming connection before the client entity is created.