Front blur support, reduce artifacts
Correct orientation space for dof, more adjustments
Merge branch 'post-processing-sucks' of sbox into post-processing-sucks
Adjustments to adaptive dof, gets blurrier the closer you focus, use another formula for calculating downsample
Discard backfacing samples
Fix alpha plane on dof
Don't remap to viewport depth range, we need the absolute values
Mask alphatest while keeping the cool fade
Remove debug crap and push the shader objects