Can publish materials to asset.party same way as models
Allow non power of two textures in materials, strip some gameinfo image preprocessors code we'll never use too
Documentation pass
Internalize BaseFileSystem.Watch/Watch(string), WatchEnabled
Only used internally.
Added PhysicsPoint.Transform
Added debug overlays for constraints (ent_text), clean up accessibility & docs
Citizen: further updates & misc. fixes around the head & its shoulder seams
Previously updated clothing included in this commit
Asset Browser: use User order for cloud assets so you see your shit first
Asset Browser: can search for cloud materials
Hammer Asset Browser: double clicking a cloud material will install and set the current material to it
Fix addon editor getting squished and not scrolling
Make _metal and _trans suffixes actually work in create material from image
Fixed text alignment
Citizen: more misc. fixes
A working example for the VirutalScrolling ui test
Fix black sky
Fix color picker stomping hsv sometimes
Citizen/clothing: buttoned shirt skinning pass
Documentation pass
Cookie system does backups on save, add warnings on load failure
Trying to track down an issue where all cookies get reset
Hide a bunch of internal entity methods
Do not fire BaseTrigger outputs if its disabled
Renamed TriggerMultiple.Wait to Cooldown
Documentation pass
Hidden Water.Think
Obsoleted Water.EnableShadows, EnableFog & EnableRefraction
Hidden GradientFogEntity.TickFrame, ParticleSystemEntity.OnMapCleanup, PrecipitationEntity.ClientTick
Implemented ParticleSystemEntity.SetControlPoint
Hidden SoundEventEntity.OnStartSound, OnStopSound
Made SoundEventEntity.StartSound, StopSound public
Added srcds genereated file to gitignore
Added Leaderboard.GetHistogram()
Basic leaderboard histogram drawing
Show markers on friend scores in histogram
Citizen/clothing: buttoned shirt LODs
Add some extra checks for file watchers
Revert "Add some extra checks for file watchers"
This reverts commit 00719712d06cd2ea5f06166a561c640476dd3409.
Fall back to fetching top scores if no scores around user
Throw ObjectDisposedException instead of NotImplementedException when accessing a disconnected clients pawn
Try compiling morph frames with an empty weight list instead of setting bones to bindpose
Documentation pass
Obsoleted Soundscape.MasterVolume, Surface.Dampening, Surface.Sounds.SmoothScrape and RoughScrape on the account of them not being used anywhere
Documentation pass
Dirt footsteps for testing
Citizen/clothing: misc. fixes
Merge branch 'master' into custom-client-input
Don't add const to ArgPointer if asref is specified
Rid of CUtlVectorByte in favor of direct byte arrays