Do not try to auto generate mips for static textures that provide their own
Rename Sound Definition to Sound Event for consistency
Fixed an exception in DragData.Url
Added DragData.Files
Some tools drag'n'drop related docs
Asset lists support multi file drag and drop
https://files.facepunch.com/rubat/1b1111b1/sbox-dev_tH20o2aafW.mp4
Implement multi file drag'n'drop for asset list/browser
Drop targets don't need to be public
MapNode creation/deletion has to be done on main thread, add asserts
Null safety checks on map node shit
Update to .NET 6.0.10
Improve color picker's layout & design, add an alpha slider
https://files.facepunch.com/crayz/1b1111b1/sbox-dev_s2QkeANHgK.mp4
updated glass mats and ad billboard texture
Better error handling for Asset.Party uploader
Do not display OMG SUCCESS on failure, and actually display relevant errors to the user
Whitelist System.Diagnostics.StackTraceHiddenAttribute
Fixed codegen errors with string.Empty default values
Sandbox.Json respects JsonPropertyNameAttribute
Citizen/clothing: hawaiian shirt updates (neck seam fix + LODs)
Editing float properties shows & works with full precision
https://files.facepunch.com/rubat/1b1311b1/sbox-dev_2A2G1luuKQ.mp4
Fixed a bug with DataBind and integers
Fixes sbox-issues/issues/2119
Added property editors for double and decimal types
Fixed build not passing databind tests
Merge branch 'master' into custom-client-input