2 Years Ago
Fix tests that use sandbox game
Load addons after gamemode is compiled
Include base addon with Runtime content
Isolate the assemblies in their own LoadContext when loading
Compiled assemblies don't need a dynamic name now, unify name with release so addons work on local versions of games
Add map nodes MapGroup and MapInstance, example usage of MapInstance:
```
new MapInstance()
{
Position = Vector3.Up * 128.0f,
Target = Selection.All.First(),
};
```
Only tell ac to forget the assembly if it's going away
Throw more useful exception when ac can't resolve an assembly
For now don't include base with generic addons (needs some work)
Use correct assembly name for packaged content
When hotloading runtime stuff on the server, also include packaged addons so they hotload too
Client hotload in a more organised way
Fixed ResourceProperty not working with base Resources
Fixed a race condition with loading custom resources in tools
Add MapNode.Copy() creates a copy of the node and adds it to the current mapdoc
Make Hammer entities correctly categorize local projects again
Basic assembly reference rewriting
Better handle failed downloads when loading to a server
Switch some entity methods to check validity of internal pointer, not realm
ModelEntity.TakeDecalsFrom throws explicitly when given null
Fix malformed comment on RenderTreeBuilder.AddAttribute
Rewrite packaged addon references if needed
Merge branch 'assembly-rewrite'
Hammer: Fix base entities appearing as if they only belonged to certain local games
Only create this package.base Compiler in tools mode once again (for Hammer / GameData), since local compilations are now consolidated with base code
Make sure Global.Server gets set OnServerInfo so Global.GameTitle and shit is avaliable, fixes rich presence not working too
Citizen/clothing: various improvements
Obsolete ConstantBuffer, implement RenderAttributes.SetData
Fix assembly resolution when rewriting
Documentation + Support for arrays & spans
Increase menu build timeout
Don't show warnings/info in menu compile error
Cleaned up
Merge pull request #592 from Facepunch/dynamic-cbuf
Dynamic Constant Buffers
Fix error list exception
Fix error list not filtering
Handle and show a message when game fails to load, instead of loading anyway
Fixed server thinking build had failed if no build was needed
Superluminal instrumentation
Lobby settings are saved on game start
Some error protection around razor :bind
Include razor files in editorconfig
Nicer lobby addon list
Remove razor binds if they create exceptions
Add local category in packageselector
Mount local Content type projects on server start up
Allows usage of custom game resources from content addons
Draw the actual soundscape entities with overlay enabled
Improve responsiveness of selected map/game preview in lobby
No longer displays previous selected map/game while new data is being fetched
Fixed files with capital letters not being accepted for Hammer drag&drop
Playerclip shouldn't affect nav mesh
Added SoundEventBoxEntity
https://files.facepunch.com/louie/1b2911b1/sbox-dev_Pyq7g0zfc2.png
info_target C# Replacement
Targer.cs > TargetEntity.cs
Citizen: added ear_* bones
Citizen/clothing: army shirt uses neck_clothing bone instead of neck_0
Made project manager less shit
Fix local addons with packaged gamemode
Reset the server compilegroup when starting server (to clear previous errors)
Fixed line numbers being total bullshit
Can drag and drop addons onto the project list
Fix lobby addon list not shrinking
Cleaned up SoundEventBoxEntity
Enable client authoritative mesh groups when setting a client side procedural model so server doesn't stomp mesh groups
Combine Projects, Entities and UI into one dockpanel
Compile tool base first, so that if a tool addon is broken the UI won't be broken
CQBuildMapDialog::GetMapLaunchCommand wraps map name in quotes
Citizen: ship "all-in-one" FBX with the game files
(The "all-in-one" FBX includes the head and its morphs, unlike the regular LOD0/1 FBX files, because we use a DMX file for this. We might as well put it in here so you don't have to go look for it on the wiki.)
Citizen/clothing: v-neck t-shirt skinning/LOD improvements & seam fix
Citizen/clothing: fixes to blue variant of v-neck t-shirt
Citizen/clothing: (... and RenderMeshMarkup for the blue variant too)
Hammer: Fix entities from newly uploaded asset.party games not working
Citizen/clothing: adding RenderMeshMarkup for previous clothing items that have a cut-down torso mesh
Add IEnumerable<MapNode> MapNode.Children
Add MapPath and MapPathNode to C# API
MapGroup and MapInstance init their handles correctly
Fallback to default code editor if selected code editor is no longer installed
Load entity GameData after ToolsDll.OnAddonsCompiled instead of tools.refresh - I think this was accidentally still working somehow, but now it'll hotload and all that shit again
Fix errors in local projects preventing base loading for tools ( Hammer entities, ModelDoc data, base resources ), remove hack from Sandbox.Engine and make Sandbox.Tools responsible for compiling base before local projects are added to the compile group
Add MapNode.Parent property
Remove code I added that wasn't needed
Merge branch 'master' into custom-client-input
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