Added BBox.Contains(Vector3) & FromPositionAndSize( Vector3, Vector3 )
Added box soundscape entity
DisplayInfo will inherit from interfaces for type members
Fix pre-processing shader errors showing up as valid success compiles
Add a stop compiling button to the Shader Compile Output
Only disable the button if it actually exists
Get rid of features.minimal.hlsl. It's the same thing as features.hlsl
Expose combo free texture filtering selector for user built shaders
https://files.facepunch.com/ognik/1b0111b1/sbox-dev_MUJMmnKlDF.mp4
https://files.facepunch.com/ognik/1b0111b1/sbox-dev_F7l9inPSQS.mp4
Also includes glass & blendable too
Catch and report exceptions in OnParametersSetAsync, OnParametersSet
When deleting, destroy child blocks first
Friend.GetAll() returns empty array in outside of menu
Add context menu to entity list, allow deleting
Fix entity categories under Map entities
Add consistency to explorer widgets
Remove some unused gameui
Don't reset buttons when mouse cursor window
CQAttributeEditor_SoundPicker: use path instead of name for sound events
Create a resource reference on sounds in maps so custom sounds will get properly uploaded and loaded with the map
This will require you to reselect sounds in your maps to update to their full paths, asset name only is obsolete
Group projects better
Clip project path text so it doesn't overlap the settings icon
Saftey checks around memcpy in CCompositeParentSpaceState::CopyBoneTransformWeights to prevent crash, additional asserts to catch when this stuff is bad
Tooltips
Fix razor file extension checks case sensitive
Settings page partial cleanup
Codegen writes correct accessibility for partial classes it writes
Add descriptions to TypeLibrary's description classes
Focus GameFrame when entering full screen
Fixes sbox-issues/issues/2081
Project creator folder selector works first time when path already exists - Fixes Facepunch/sbox-issues#2454
Server list spelling
New Outfit Pieces - Shorts and Bucket Hat
https://files.facepunch.com/daniel/1b0111b1/sbox-dev_w0N25QkANK.jpg
LODs and Skinning adjustments to come soon.
Merge branch 'master' of sbox
Make it more clear that project rows are not clickable
Fixed exceptions when closing publish to asset.party window prematurely
Undo unintended changes
Deleted prop_dynamic, info(_particle)_target, point_camera native ents
Deleted prop_dynamic, info_target, info_particle_target, point_camera native entities
They all have c# alternatives
Deleted info_null, info_landmark, info_player_deathmatch engine ents
Citizen/clothing: bucket helmet seam fix
Merge branch 'master' of sbox
Whitelist System.Private.CoreLib/System.Diagnostics.ConditionalAttribute
Whitelist System.Private.CoreLib/System.Text.*
Whitelist System.ObjectModel/System.Collections.Specialized.*
Whitelist System.Private.CoreLib/System.IO.StreamReader.get_* and Close()
Small adjustment to Shorts
Party deck: fix avatar sizing, give margin between add button and party friends - Fixes Facepunch/sbox-issues#2453
Corrected description of (Real)TimeUntil.Absolute
RangedFloat can be used in Hammer entity properties now
Revert "Focus GameFrame when entering full screen"
This reverts commit 8904f4f5b1f11f0a8921373f2a42485a9eaab8ce.
Blur and disable console input's focus when entering fullscreen mode
This takes care of the editor sometimes auto-focusing the console and getting confused about whether it wants to be full screen or not
Support all the different orders CSS border property can be in, add unit tests too - resolves Facepunch/sbox-issues#89
added missing menu tool tip for local games
Only call tools.refresh when we have new tool assemblies and not game assemblies
Fixed default new material using invalid texture
sboxgame/issues/issues/2480
Added option to right click copy asset ident from asset.party
https://files.facepunch.com/louie/1b0211b1/sbox_wHZljKuQ2h.png
sboxgame/issues/issues/2477
AssertIsMainThread for SetupPhysicsFromModel, this is not safe to do
Assert trying to make scene model with meshless model, sceneobjects aren't created if there's no meshes
Do the same for sceneobject
Fix crash trying to render thumbnail of model with no meshes
Fix crash trying to preview model with no meshes
Improve error handling for firing Hammer/MapIO inputs
Use parameter default value when firing inputs for non number types too
Send some performance info
Fix particle preview rotation https://files.facepunch.com/layla/1b0211b1/sbox-dev_DE9zLfakRV.mp4
Fix Input.Pressed not working outside of Simulate when FPS was lower than tick rate
Citizen/clothing: jumpsuits skinning improvements + ID card on pocket has physics
Citizen/clothing: slightly safer angle limit setting on jumpsuit physics
Fix StartVoiceRecording and StopVoiceRecording being called continuously when it doesn't have to
Merge branch 'master' into custom-client-input
Merge in Matt's Input.Pressed fix for when FPS is lower than tick rate