Bind transform slot to zero in render tools draw so we don't draw shit at the previously binded transform
Add Graphics.Draw that takes list of vertices
Add Graphics.SetTransform so we can change the transform of draw calls
Add basic tool render context that can draw batched primitives
Bind transform in the draw call, has to be done in same scope it seems
Give editor objects and helpers a chance to render
Add DrawSphereHoops
Give render context access to scene camera
Add DrawCircleOutline
Support line thickness