Increase max players to 32
Add Shotgun ammo type to enum
Have weapon base use item clip size and set hold type properly move a bunch of public virtual methods to protected
Early out if type description for item resource doesn't exist
Start adding shotgun with buckshot and slug ammo types and add temp icons for all including pistol and rifle ammo
Add ProjectileCount support to ProjectileWeapon and move projectile backwards one tick on initialize
Updated slug ammo stack size
Added pump shotgun weapon and added damage falloff curves
Add damage falloff getter to WeaponItem
Fixed to NetInventoryContainer and NetInventoryItem, update value based on previous version when hotloading
Return null if passing unique id of null or empty into InventorySystem.GetDefinition
Add working ammo type selector and switching ammo - move reloading to server-side only https://files.facepunch.com/conna/1b2811b1/sbox-dev_wuJt54qN9X.mp4