1 Year Ago
Increase max players to 32 Add Shotgun ammo type to enum Have weapon base use item clip size and set hold type properly move a bunch of public virtual methods to protected Early out if type description for item resource doesn't exist Start adding shotgun with buckshot and slug ammo types and add temp icons for all including pistol and rifle ammo Add ProjectileCount support to ProjectileWeapon and move projectile backwards one tick on initialize Updated slug ammo stack size Added pump shotgun weapon and added damage falloff curves Add damage falloff getter to WeaponItem Fixed to NetInventoryContainer and NetInventoryItem, update value based on previous version when hotloading Return null if passing unique id of null or empty into InventorySystem.GetDefinition Add working ammo type selector and switching ammo - move reloading to server-side only https://files.facepunch.com/conna/1b2811b1/sbox-dev_wuJt54qN9X.mp4