Work on Deployment UI https://files.facepunch.com/devultj/1b2811b1/sbox-dev_EaNYXSO6zP.mp4
Disable the spawnpoint button entirely when hint is there
Override dead state flow in Conquest
Add PlayerTransition camera modifier to Lerp from Overview to player's eyes (first pass)
Add deploy / loadout menu actions to SpawnOverview screen https://files.facepunch.com/devultj/1b2811b1/sbox-dev_sEeuKQLekR.png
Can ask to spawn at specific spawnpoints. Add GunfightSpawnVolume
Spawn at random point within spawn volume
Spawn volumes have a higher spawn priority (when picking from the spawn pool)
Only allow to spawn at valid spawn points
Refactor SpawnOption to hold no functionality, SpawnOverview handles onclick and decision-making
Fix NRE
Add GunfightSpawnVolume.IsBase, show "Friendly|Enemy Base" on deployment screen if set to true.
Fixed style for non-primary buttons in spawnoverview