Fixed changing asset types breaking paths with spaces in Asset Browser
Added asset type locations to Everything in Hammer
https://files.facepunch.com/rubat/1b0111b1/4YRjDUkg2p.png
This only includes stuff that can be drag'n'dropped in Hammer
Fix soundscape drag'n'drop not applying offset from hit surface
New Outfit! - Bomber Jacket
https://files.facepunch.com/daniel/1b0111b1/slack_sEoatXbAqn.png
LODs and skinning adjustments coming.
aoproxies: fix crash when a non-anim sceneobject has bones and aoproxies, the game used to override sceneobjects to be anim so this code made assumptions
aoproxies: optimize loop over aoProxies by ref instead of copying
Add SceneParticles.SetControlPoint that takes a snapshot
Cleanup AO functions
Make sure we have scene worlds before fetching one for the shape manager
CShapeManager: all of this should be const auto&
Can we stop pushing `#pragma optimize("",off)` to master
Remove vr_ prefix from things that aren't actually dependent on VR
vr_msaa is VR exclusive
Typo :S
Bomber Jacket LODs
Plus adjustments to Hivis Jacket LOD3 shape
Recursive content recompile
Skater Helmet LODs
+ Modeldoc adjustments to Hivis
light prefabs tweak, adding missing LOD to some models, model physic setup
Merge branch 'master' of sbox
Smart Jacket LODs
removing test asset
Merge branch 'master' of sbox
Added Input.SetViewAngles - actually sets view angles
Use Input.SetViewAngles for setpos/setang & Game.MoveToSpawnpoint
Added Go To option to entity list in tools (uses setpos concommand)
Fix cable_dynamic entity not existing
Merge branch 'master' into custom-client-input