Don't generate resource for any shaders that fail to compile
"getpos" runs clientside, uses Camera.Position, Camera.Rotation - fixes inaccurate values being reported. Removed cl_showpos
Fix some warnings
Pressing ESC in asset picker closes it
Hammer remote packages use new .bin path, remove all the legacy support
Parallelize MapClass parsing
Add a "New Shader.." button in the asset browser
Input.AnalogLook and Input.AnalogMove are accessible serverside like everthing else in Input
Use CircularBuffer for InputHistory
Make Input serverside asserts a bit more clear
Fix SoundEvent using the max value when not supposed to
Breakables follow animations when attached to a bone
Adds Model.GetBoneTransform. Transform.RotateAround, Transform.ConcatTransforms
Add ability for AnimatedMapEntity to be breakable
Follows the same rules as normal props/door models
Update Parking Barrier prop to use embedded break pieces
Remove this ancient source behaviour we've been keeping around that amplifies the Input.AnalogLook pitch by 1.5
props update
adding rig/ animation to aircon / fix bad naming convention
adding meta data for some props
tweaked wall_vent LOD
tweaked LOD distance on some props to something useful
removing old tree model
Merge branch 'master' into engine-refactor-2
Merge fixes