1 Year Ago
Don't generate resource for any shaders that fail to compile "getpos" runs clientside, uses Camera.Position, Camera.Rotation - fixes inaccurate values being reported. Removed cl_showpos Fix some warnings Pressing ESC in asset picker closes it Hammer remote packages use new .bin path, remove all the legacy support Parallelize MapClass parsing Add a "New Shader.." button in the asset browser Input.AnalogLook and Input.AnalogMove are accessible serverside like everthing else in Input Use CircularBuffer for InputHistory Make Input serverside asserts a bit more clear Fix SoundEvent using the max value when not supposed to Breakables follow animations when attached to a bone Adds Model.GetBoneTransform. Transform.RotateAround, Transform.ConcatTransforms Add ability for AnimatedMapEntity to be breakable Follows the same rules as normal props/door models Update Parking Barrier prop to use embedded break pieces Remove this ancient source behaviour we've been keeping around that amplifies the Input.AnalogLook pitch by 1.5 props update adding rig/ animation to aircon / fix bad naming convention adding meta data for some props tweaked wall_vent LOD tweaked LOD distance on some props to something useful removing old tree model Merge branch 'master' into engine-refactor-2 Merge fixes