Remove log tags
Remove the rest of the log tags
Texture.Update doesn't crash with wrong sized data, can update the first mip only, will generate the other mipmaps if only updating the first mip
SkiaTextBlock will update the texture instead of disposing and creating a new one
Add names for other runtime textures to aid debugging
Add logging menu to editor, can switch Trace/Detailed logging on
https://files.facepunch.com/garry/88a623bf-7fcd-4245-bf05-13ae6da6f5d9.png