Made DamageInfo.Tags public
Remove log tags
Remove the rest of the log tags
Texture.Update doesn't crash with wrong sized data, can update the first mip only, will generate the other mipmaps if only updating the first mip
SkiaTextBlock will update the texture instead of disposing and creating a new one
Add names for other runtime textures to aid debugging
Add logging menu to editor, can switch Trace/Detailed logging on
https://files.facepunch.com/garry/88a623bf-7fcd-4245-bf05-13ae6da6f5d9.png
Adjustments to Clothing AO
Pretty much just been adjusting the ao in the material editor so the AO shows up abit more nicely on some clothing pieces.
Crate has been delivered.
Logging in CompileGroup
TypeLibrary logging
Diagnostic event for start to end code iteration timings
Taken delivery of crate.
Only create resource dependency on texture .meta if it exists
Revert "Only create resource dependency on texture .meta if it exists"
This reverts commit 55e57df69e0f6335962a5923ef956b658e9e7393.
Recompiled content under /addons/citizen/
props updates
- disabling baking light on some asset in the prefabs
- moved aircon and trash bin breakable piece to embed, adjusted placement/pivot of the gibs
- dirt pass on dead end road sign/material
- collider/ Lod adjustment
Merge branch 'master' of sbox
Add -noamsi command line parameter for testing
Implemented a simple assembly resolver for Tools
Allows hotload to make more valid substitutions
Cleanup
Failing hotload tests for lambdas in static constructors
Fixed finding scope method ordinals of static constructors
Stop expecting every method to have a scope ordinal
Fixed IsMatchingType(typeRef, type) with nested types
Fixed ResolveMethod() with a static constructor ref
Fix upgrading lambda display class instances that are found in the wild
GetNewType consistency
Now returns null to mean a substitution couldn't be found
Added failing generic delegate test
Organised and documented delegate hotloading tests
Fixed AreEqualTypes when exactly one param is null
AreEquivalentTypes(old, new) refactor
Fixed finding substitutions for generic parameters
Only add events on retail
Don't hotload/etc compiled assemblies that we've already hotloaded
Client only reload assemblies that have changed
No need to re-verify assemblies that we've already verified
Parallel thread .cs reads
Cleaner Generators
Clean compilegroup/compiler thread stuff
Entity.FindByIndex<T> just return null if can't cast to right type
Fix test
TypeLibrary hunch speedups
Don't do GC during server addon loading
Include editor sounds so everyone gets annoying compile sounds
Hotload manager use its own logger
Include compiled shaders on server
Disable AC optimization (it's not filling the resolver in propertly)
Fix package selector property not saving or updating
Don't pass #local packages to GameSupport
optimized shader build
Fix crash when fetching object bounds too early
Fix water reflections renderbounds so it doesn't take the size of the entire map
Switch @visibility to @internal - because afaik it's the only visibility that makes sense + add unit tests
Merge branch 'master' into iteration-speed-sucks
Order the syntaxtrees before giving them to the compiler, because hotloading is going to want the names of things to be as close as deterministic as possible
Fix compile notifications popping up on boot
Fix compile notifications appearing on the top left of the screen for no reason
Not using it, but can at least fix SetWindowNoActivate
Merge pull request #688 from Facepunch/iteration-speed-sucks
Speed up code iteration time
Aggressively clip water reflections to prepare for SSR
Merge branch 'master' into sausageman-sucks