2 Years Ago
Add SceneObject.Batchable, for situations where dynamic attributes affect rendering Delete unused shit from lightinglib Add SceneSunLight.SkyColor for ambient light color outside of light probes Compute ambient light spherical harmonics when there's no sunlight using scene camera ambient color (this allows cubemaps to show up without sunlight) Add SceneCubemap, allows cubemaps to be applied in scene worlds Add a default cubemap texture Add cubemaps to menu scenes so metallics have a bit of reflection Remove some unused functions from IPrediction Remove create_flashlight native command Fix nav_edit, grab eye pos and angles from pawn aimray Remove some unused player netvars Add MorphCollection.Get to get override morph values Remove vwrlt and vwenvmap asset types, these don't exist Recompile old maps toolscene_lighting_studio and error to fix compiler missing warnings ModelDoc: Don't allow base model to be set as itself Animgraph: Basic support for anim event preview (only playsound and stopsound) Merge branch 'master' into sausageman-sucks