1 Year Ago
Managed generic GPU buffers Support multidimensional arrays on vfx parser Allow delegating color space when generating mipmaps UI Blur with mip chain Blur the actual mip chain, same number of fetches as doing custom bicubic fetch with mips Glass refraction texture is already MSAA resolved, we're sampling a non MSAA image :S Add higher level GenerateMipMaps stub to Scenesystem, that allows for more downsampling strategies