Remove mixed shadow fading, it never worked properly, we can do it better, increase mixed light shadows limit to 4, remove light evaluation budget
Support for point light evaluation, let sunlight always have highest evaluation score, debug cleanup
Let directional AO have falloff that better approximates to inverse square law
Use 8k shadow atlas by default so that we downsample less often, reenable not casting shadows on point lights, needs more thought
Have adaptive resolution for mixed shadows