Added Saved Games support (PersistenceSystem compatibility)
Nametags will fade out over distance and eventually hide themselves
Support for Timed Actions to have sounds that play while the timed action is in progress
Start and stop timed actions sounds appropriately
Added a bunch of placeholder rummaging sounds for harvesting pickups
Add a glow component (client-side) for the local pawn for obscured player only
Fixed data not saving
Chat styling - name will now not wrap, and text entry will grow accordingly
Reduced campfire size
Fixed item hash code not including item id
Fixed structure place sound not playing for the first structure piece
Re-adjusted all sound distances and don't send pickup sounds to everyone
Change fireplace and furnace dynamic lights and reduce glow widths
Only block input when have a hovered entity if an action was done or if primary attack is down