1 Year Ago
Added Saved Games support (PersistenceSystem compatibility) Nametags will fade out over distance and eventually hide themselves Support for Timed Actions to have sounds that play while the timed action is in progress Start and stop timed actions sounds appropriately Added a bunch of placeholder rummaging sounds for harvesting pickups Add a glow component (client-side) for the local pawn for obscured player only Fixed data not saving Chat styling - name will now not wrap, and text entry will grow accordingly Reduced campfire size Fixed item hash code not including item id Fixed structure place sound not playing for the first structure piece Re-adjusted all sound distances and don't send pickup sounds to everyone Change fireplace and furnace dynamic lights and reduce glow widths Only block input when have a hovered entity if an action was done or if primary attack is down