rendersystem_vulkan: get this compilable again with a flag, easier to work on instead of one massive branch with all the vfx changes too
* strip all glsl support, added dxc hlsl -> spirv, and convert any built in shaders to hlsl
* backport new texture manager to match the new dx11 texture manager
* various backports to match our dx11: barriers, fences, gpu buffers, descriptor sets, etc.
* only use VK_EXT_debug_utils instead of VK_EXT_debug_marker
* strip multi-gpu