1 Year Ago
Citizen: part 2 of the recent rig update (see commit comments for details) - Further improvements to skinning: much better deformation between spine0 and pelvis, refinements to the upper arm to shoulder to neck regions, a gentler blend from thorax to neck to head (which also better matches up with the "chin" of the character), and slightly better volume preservation for elbow and kneecap helpers. All of these changes also allow the height scaling feature to hold up better. - Fixed a small angle drift that had devilishly sneaked into the leg bones (this is the part where I sarcastically profess my love for 3ds Max and Autodesk software in general) - Fixed the kneecap helpers being the children of leg_lower_*_twist0 instead of leg_lower_* - Updated the "all-in-one" FBX source file - Following this model update, there may be very minor seams showing up in some clothing items under specific circumstances; these will be addressed in separate commits