Delete unused files from visbuilder
Apply scale of ScaleAndMirror to particle nodes in ModelDoc
(Shift+)Tab scrolls TextEntry autocomplete
Addresses sboxgame/issues/issues/1190
Update cache optimized kd node
Placeholder icons for local projects
Addresses sboxgame/issues/issues/2468
Vis3: Use large bit vec for grid set storage and restore log warning about accessing bit out of range (this should never happen now)
Disable detailed hotload diagnostics unless hotload_log >= 2
Fixed game resource editor completely rebuilding when editing values
Fixes drag-editing floats for example not really working for sound scapes, etc
Increase default size of GameResource editor
So that soundscape editor is not squished and basically unusable without editing width every time
Fix WebPanelTest throwing NRE in debugger
.editorconfig changes to match Valve coding style better
Delete IVfx::GetAllShaderVariables was only used for dynamic shader compiles
Non Pow2 textures are allowed so make sure the tex coord scale gets set
Auto upgrade "shader" kv in vmat source instead of just compiled, e.g "vr_complex.vfx" -> "shaders/complex.shader_c"
Recompile all assets - mainly upgrading legacy shader names
Make PlatformEntity.StartMoveBackwards/Forwards actually start moving, not just set direction
Prefabs: Add Scale control to Root Entity and don't reset it back to 1 when opening editor https://files.facepunch.com/devultj/1b2611b1/sbox_IEHx2r0LU0.mp4
Remove large_crate assets
Hair_Longbrown Test files
Fix precache error
Add test DownloadPackagesWithMatchingFiles and fix
Delete ServerContent class (unused)
Merge branch 'master' into package-cleanup
Delete BaseContent, PackageContent - client + server handle new packages being added