1 Year Ago
Delete unused files from visbuilder Apply scale of ScaleAndMirror to particle nodes in ModelDoc (Shift+)Tab scrolls TextEntry autocomplete Addresses sboxgame/issues/issues/1190 Update cache optimized kd node Placeholder icons for local projects Addresses sboxgame/issues/issues/2468 Vis3: Use large bit vec for grid set storage and restore log warning about accessing bit out of range (this should never happen now) Disable detailed hotload diagnostics unless hotload_log >= 2 Fixed game resource editor completely rebuilding when editing values Fixes drag-editing floats for example not really working for sound scapes, etc Increase default size of GameResource editor So that soundscape editor is not squished and basically unusable without editing width every time Fix WebPanelTest throwing NRE in debugger .editorconfig changes to match Valve coding style better Delete IVfx::GetAllShaderVariables was only used for dynamic shader compiles Non Pow2 textures are allowed so make sure the tex coord scale gets set Auto upgrade "shader" kv in vmat source instead of just compiled, e.g "vr_complex.vfx" -> "shaders/complex.shader_c" Recompile all assets - mainly upgrading legacy shader names Make PlatformEntity.StartMoveBackwards/Forwards actually start moving, not just set direction Prefabs: Add Scale control to Root Entity and don't reset it back to 1 when opening editor https://files.facepunch.com/devultj/1b2611b1/sbox_IEHx2r0LU0.mp4 Remove large_crate assets Hair_Longbrown Test files Fix precache error Add test DownloadPackagesWithMatchingFiles and fix Delete ServerContent class (unused) Merge branch 'master' into package-cleanup Delete BaseContent, PackageContent - client + server handle new packages being added