Recompile all materials again
Apparently they had old CRCs?
Scenes rendered from Sandbox.Tools apply an SVF_TOOL_VIEW flag, primarily this will stop stereo rendering on it
material/prefab updates
Package cleanup (#887)
Added singleton PackageManager which handles all package downloading, installing. LocalProjects are self compiling and their assemblies are used to mock a Package.
beer bottle
changed from mesh phys to capsule and cylinder
Merge branch 'master' of sbox
Fix download speed
Fix startup error when no ContentPath
Wrap initial package loading in a try get and noisily ignore load errors instead of bootstrap init false
When loading a tool package, load toolbase too
Fix swapchain assert when closing editor window
Fix typo in material compiler where it'd keep upgrading materials, provide some feedback too
MET standardize shader to shader_c
Recompile the rest of the materials that were using legacy paths before (hopefully this is all of them now)
Hammer: Max lightmap resolution 8k as 16k is impractical and never worked
Hammer: Fix entities from remote packages by using new PackageManager API
Fix crashes/weirdness when extruding subdivided faces in Hammer
sboxgame/issues/issues/2987
Report and skip when failed to install a local package
Fix exception when reporting exception in event.run
Give a warning when hotloading asset but couldn't load json
adding concrete hotspot mat/texture, updating bricks texture for tiling continuity
Merge branch 'master' of sbox
Merge branch 'master' into sgraph-comments