Let's see what happens when we forward all InputButtons to use Actions - this doesn't include generating a default action set yet
Fixed menu not compiling
Pack input actions into InputActionSettings class, add UseDefaultActions
Proof of concept of creating default input actions for games. I think it's too magic though. We should just add all of the common inputs when you open the editor window.
Remove TryCreateDefaultActions, just create default actions in Editor InputPage if we have no actions
Refactor, register common actions if we don't have any defined in a project
Add missing "View" common input
Add support for Left/Right joystick clicks as actions
Set Run/View gamepad codes since it's supported now
Don't bother matching modifiers if there aren't any on the current action