1 Year Ago
Let's see what happens when we forward all InputButtons to use Actions - this doesn't include generating a default action set yet Fixed menu not compiling Pack input actions into InputActionSettings class, add UseDefaultActions Proof of concept of creating default input actions for games. I think it's too magic though. We should just add all of the common inputs when you open the editor window. Remove TryCreateDefaultActions, just create default actions in Editor InputPage if we have no actions Refactor, register common actions if we don't have any defined in a project Add missing "View" common input Add support for Left/Right joystick clicks as actions Set Run/View gamepad codes since it's supported now Don't bother matching modifiers if there aren't any on the current action