Gizmo.Draw.Sprite correct transform
Gizmo sprites draw the right texture although this generic shader is shit
LOD setup for simpledress_black and _blue
fix lighthelper treating unrelated entities as lights, fixes slowdown on compile
tools_sprite shader: can use in standard mode
Rebuild content path and open editor window on PostBootstrap since LocalProject are added in Bootstrap now, otherwise Qt doesn't know where any files are
Citizen/animgraph: fixed "none" idle poses not updating until a reset signal is forwarded by switching holdtype and back again
Add internal function to scene object to add tracing from vertex data, internal because it's only needed for tools currently
Dynamically created physics bodies set their game scene node handle to zero so tracing against them should return world as the entity
Gizmo.Model shouldn't cast shadows
Make sure we have a Filesystem.Content early even though LocalProjects aren't added yet, fixes asset type icons not registering
Add cloud path to CONTENT search path, fixes hotspot rects not working but probably loads of other weird stuff too
Add support for data URI (inline) images
Make volumetric fog perfomance much better with area lights
Change string contains to string equals when searching for dependencies (fixes cyclic dependencies detection false positive)
SceneSunLight transform sets the correct direction now
adjusted oil_drum_explosive albedo
Merge vertices in PolygonMesh
Merge branch 'master' into mesh-tracing