1 Year Ago
Gizmo.Draw.Sprite correct transform Gizmo sprites draw the right texture although this generic shader is shit LOD setup for simpledress_black and _blue fix lighthelper treating unrelated entities as lights, fixes slowdown on compile tools_sprite shader: can use in standard mode Rebuild content path and open editor window on PostBootstrap since LocalProject are added in Bootstrap now, otherwise Qt doesn't know where any files are Citizen/animgraph: fixed "none" idle poses not updating until a reset signal is forwarded by switching holdtype and back again Add internal function to scene object to add tracing from vertex data, internal because it's only needed for tools currently Dynamically created physics bodies set their game scene node handle to zero so tracing against them should return world as the entity Gizmo.Model shouldn't cast shadows Make sure we have a Filesystem.Content early even though LocalProjects aren't added yet, fixes asset type icons not registering Add cloud path to CONTENT search path, fixes hotspot rects not working but probably loads of other weird stuff too Add support for data URI (inline) images Make volumetric fog perfomance much better with area lights Change string contains to string equals when searching for dependencies (fixes cyclic dependencies detection false positive) SceneSunLight transform sets the correct direction now adjusted oil_drum_explosive albedo Merge vertices in PolygonMesh Merge branch 'master' into mesh-tracing