11 Months Ago
Start cleaning up material and shadingapi Allow using functions inside of HLSL structs https://i.imgur.com/t1AwQzr.png Replace all GatherMaterial bullshit with Material::From() Remove Material parameter references to things that aren't implemented yet, put TransformNormal in normals file Cut everything from ShadingModel too and let's start from a static class Redo light api on shaders, start implementing new dynamic light under this structure, move raytracing shit to it's own folder, add sample shadingmodel Allow structs in structs ( HLSL 2021 and forwards ) Most of static light with the new api Fix shadowing on indexed lights on new light api Move shadingmodel structures to shadingmodel.hlsl Fix light static assignment for lighting api, fix shadowing for them too Stub for EnvironmentMapLight