Deleted old marching cubes stuff
Added 3D SDF primitives
Some 2D refactoring
Tabify
WorldQuality refactor to support 3D worlds
Abstracted out SdfArray from Sdf2DArray
Implemented Sdf3DArray
Added Sdf3DVolume resource
Big abstracting refactor
Mining demo renaming SDF materials to layers
Sdf3D Array, Chunk, World, stubbed MeshWriter
Sdf3DMeshWriter structs and enums
Break up MeshWriter classes, basic example for generated 3D cases
3D cases code gen boilerplate
First pass at finding edge loops
Generate code for adding triangles
Fixed degenerate triangles
Fleshed out the rest of Sdf3DMeshWriter
Flipped triangles
Updated blobtool
Fixed some bugs with generated vertices
Mesh generation is multithreaded again
Smoother normals
Sdf modification methods are now async
Allow synchronous modifications too
Some thread safety, including copy samples before generating mesh
Use a lower resolution collision volume
Limit how much work is done on the main thread each tick
Fixed garbled triangles when subtracting
Fixed subtract just lasering in a straight line