Cleanup lightbinner code, remove cached light stuff, don't care for flashlight/fx lights
Remove SunlightManager
Delete remaining references to scenesunlight
Simplify directional light binner code, you can have as many directional ligths in your maps now and it's simpler to maintain
https://i.imgur.com/R8odoVP.png
Unbind SunlightManager, cleanup gameinfo
Remove remaining references to "scenesunlight.h", alloc and render but don't shadow dynamic sunlights right now
Remove old CSM code from shaders
Remove flashlight light allocation, it's all unified in spot lights, allow rendering shadow maps for mixed point lights