1 Year Ago
Stats.GetPlayerStats uses steamid parameter Fixes sboxgame/issues/issues/3766 Add Entity.IsPawn Fixes sboxgame/issues/issues/3927 Add SteamInput manifest file for deck At the moment, all it does is make the right trackpad work Citizen/animgraph: improved jumping feel by making the body & legs lean towards the landing direction This exploits the system used to partially reflect your input while airborne, but it now *reverses it* once the initial jump impulse is over. https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2021-51-46.mp4 Delete info_spawngroup_landmark & info_spawngroup_load_unload, never worked and we'll think of something better after meld Delete info_dynamic_shadow_hint & info_dynamic_shadow_hint_box - unused Delete env_spherical_vignette info_overlay editor only c# definition, remove .fgd entry info_notepad editor only c# definition, remove .fgd entry remove func_instance fgd, unused Trim some fat from the .fgd Physics awake list uses aggregate instead of skeleton, cherry picked to make meld easier info_cull_triangles .fgd -> c# editoronly def Fix oopsie on info_overlay visibility_hint .fgd -> c# editoronly def Clear a bunch of these native -> nice conversions Delete native point_worldtext Remove game rules proxy entity, whatever that is Fix asset spray tool model selection not working Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering fuck off mysql_wrapper Can right click textures for managed asset menu in met Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions closes sboxgame/issues/issues/3751 Delete env_clock and resourceprecacher Delete keyframe_track and move_keyframed Delete spatialentity and env_ambient_light, not even in the build Delete some more unused client headers Delete damagemodifier Fix fgd dying because of func_instance line Remove unused manual base address setting Fix minor typo in vpc WorldTextEntity draws its text in Hammer & added GIzmo.Draw.WorldText Merge branch 'master' into oog-rendering