Remove runtime VR enable/disable
Doesn't work for vulkan which is what we're aiming to eventually primarily
support - ideally we want something like this issue describes:
ValveSoftware/openvr/issues/993
I did try re-creating the render device whenever VR was enabled/disabled
but couldn't get this working and I think fixing it is out-of-scope here.
Refactor HMD-specific tracking code
Test overriding interleaved reprojection
Finish VR input
Document ivrcompositor
Clean up