Hitboxes update when gameobject tags change
Protocol++
Sphere cleanup
Plane cleanup, Frustum cleanup
Rename Editor.CheckBox to Editor.Checkbox
Remove Mesh.SetBounds
Make Line.a + b private
Mark a bunch of Vector3 parameters in
Remove Label.SetText
Lets obsolete one of the BBox constructors, because if we just delete it all the code using it will just implicitly use the other one - so it'll all be wrong