Implement attributes on ReflectionSerializedObject.SerializedProperty
Move Terrain editor into an EditorTool
ReflectionSerializedObject property SetValue<T> will convert value, catch exceptions
TypeSerializedObject SerializedProperty.TryGetAsObject don't throw if null
Brush settings widget window
FloatControlWidget blurs entry on range slider drag
Only modify terrain on mouse drag
Change brush order, circle first