10 Months Ago
When calling network broadcasting, can specify minimum connection state Connection.DisplayName, SteamId is via ConnectionInfo Reduce network debug output Remove ConnectionInfo on disconnect Update DecalRenderer SceneObject when Size / Material is changed programmatically Add regex validator to FloatControlWidget, making sure we cover whole, fractional numbers, and numbers with exponential notation Output member expansion https://files.facepunch.com/ziks/1b1211b1/sbox-dev_83NHqCSy23.png Add Connection.GetUserData Add ClothingContainer.Apply( SkinnedModelRenderer ) Can call SetBodyGroups on ModelRenderer before it's enabled Fix null strings thinking they're not strings New Hair - Long Dreadlocks + LODs for Fisherman Jumpsuit Fixed most common exceptions Re-add DXT compute staging texture for platforms that don't support block texel views (dx11) Only run DXT compute on platforms with full support WIP GetGameComponentNodeDefinition Fix filtering available nodes by context type Implement GetGameComponentNodeDefinition.BuildExpression https://files.facepunch.com/ziks/1b1211b1/sbox-dev_eARGP4qKRz.png SceneSunLight -> SceneDirectionalLight - consistent with component and native name Terrain: Brush strength/invert to compute shader Revert "Imply console apps want rendersystemempty, maybe revisit this in the future if we want them to do any kind of GPU compute" This reverts commit e9ddbb31c58de3596aeecacae6f1b77d45c2c338. CI or whatever should opt out of this, Hammer running resourcecompiler and probably other stuff needs a valid one. Null check model in AssetVideo Check for null in GetRepresentativeTextureSize (speculative fix) Handle stack overflows in a different thread Fix typo in GetGameObjectNodeDefinition name Fixed bugs with direct variable inputs Fix steam lobbies not networking MapComponentMapLoader: prop_static is never in entity lump SceneMapLoader: don't create disabled lights MapComponentMapLoader: Static prop_physics are static Remove Thread_DrawDrawList mutex, seems to cause some issues on testing, working on a proper solution for it anyway Try to enforce a single voice recorder Reduce network debug Extra logging when out of order connect Fixed dropping connection only a PlugIn with a const value / variable Fixed phantom connections when using plug context menu Don't stomp sceneobject flags if passed an invalid override material Fixes glass etc. sbox-issues/issues/4461 Fixed RandomNodes.Int return type Try to avoid reporting errors on shutdown - because there's a billion of them Fixed implementation of RandomNodes.Int Add wireframe button to scene toolbar Fixed creating ActionGraphs from the asset browser Citizen/animgraph: added face_override enum parameter (currently valid options, starting from 0, are: no_override, smile, frown, surprise, sad, angry) Citizen/animgraph: attacking/firing does not force a non-overridable angry face anymore Merge branch 'master' into stylesheet-stringtable