10 Months Ago
HideInEditor becomes Hide Component.Destroy should always work in the editor Hide components with ComponentFlags.Hidden, re-use ComponentSheet if possible When calling a CallbackBatch, create a new CallbackBatch to catch callbacks inside Init SkinnedModelRenderer to bind pose in editor Set so transform on model create Serialize component references as an object (for future usage) Fix NRE when copying component to clipboard Move BodyGroups, MaterialGroup control widgets out of engine until they don't look like shit Add ShowIf to Model.BodyGroups + MaterialGroup ComponentSheet obeys + watches ShowIf Fix component sheet not having 4px space before groups Update default QComboBox colors