Entity translation for scripted_sequence
Fixed spawnmenu "Save Changes" / "Revert" buttons not having icons
Regression from garrysmod/pull/1954
Fixed no loading screen when playing demos
Fixed a bad thing with HTML translations
Removed unused code from loading screen
Removed usages of GM:LoadGModSaveFailed clientside
Update icon_progress.lua
Fixed a visual bug with drag'n'drop
When the dragged panel's local position is higher than 2048 on any axis
Duplicator uses `CurHealth` instead of `Health`
Avoid issues with `Health()` function.
Also make the NPC inherit duplicator table correctly
Base gamemode supports DMG_REMOVENORAGDOLL for players