Squashed commit of the following:
commit 47efeaea0bb81576b52ff4d89a54ee7af5fdc388
Author: kurozael <kurozael@gmail.com>
Date: Wed Mar 13 20:52:12 2024 +0000
Don't do on the root though save that for the multi-comp PR
commit 76e46e982b6a4c8ead92ecc885d1f749ec395b92
Author: kurozael <kurozael@gmail.com>
Date: Wed Mar 13 20:51:20 2024 +0000
When a component is added to a GameObject after it has been network spawned, and it has Sync vars we should register them with the network table
commit 18afc037988b12788b42f248370388cde0902e58
Author: kurozael <kurozael@gmail.com>
Date: Wed Mar 13 16:18:25 2024 +0000
Use Id not __id as that is what was settled with for Component Ids
commit b7c1219ae1446ed68cec1097c4ab1303d26540f4
Merge: 7ae3c58036 776383e111
Author: kurozael <kurozael@gmail.com>
Date: Wed Mar 13 16:16:11 2024 +0000
Merge branch 'master' into snapshot-refresh
commit 7ae3c580369d949873ad17a074e5e46b2b11d5a5
Author: kurozael <kurozael@gmail.com>
Date: Wed Mar 13 16:14:00 2024 +0000
Revert comp ids on this branch
commit 646c24eecde1a02bf245e29b37f7829fa2ee3426
Author: kurozael <kurozael@gmail.com>
Date: Mon Mar 11 20:10:27 2024 +0000
Fix refresh for bones
commit cae184ca981106f4a8ae36dd9047cebe372904c9
Author: kurozael <kurozael@gmail.com>
Date: Mon Mar 11 19:31:16 2024 +0000
OnRefresh
commit bfe4c11914f8ec7b823a86efb12c31936e3e7de4
Author: kurozael <kurozael@gmail.com>
Date: Mon Mar 11 18:24:43 2024 +0000
Serialize id properly
commit 1bc68fc59d9705669cad886f29509be9eda7af9c
Author: kurozael <kurozael@gmail.com>
Date: Mon Mar 11 17:46:18 2024 +0000
Component id + prune those for refresh as well
commit 273b8af9cc310bfc762be3c72874b9678b73fe6e
Author: kurozael <kurozael@gmail.com>
Date: Mon Mar 11 17:14:56 2024 +0000
Initial commit
It goes here