38 Days Ago
Fix NRE in GraphInputNodeType.GetPath Inflate heightfield query cell bounds by 0.5, fixes terrain collision Fix terrain collider not updating on heightmap import Terrain collision is per triangle again instead of per cell, should be 100% accurate https://files.facepunch.com/layla/1b1911b1/sbox-dev_bZpdwNGM3P.mp4 Vulkan: Fix validation errors with MSAA disabled, this should fix a lot of crashing problems for people playing without MSAA Actually set D_MSAA combo on depth_downsample Fix hair blue line Scene.Load ShowLoadingScreen actually works Update avatar scene Open avatar scene when you click the avatar button Rework terrain casting and sweeping Only clear contacts on tag change if the contacts should have no interaction Use faster _aligned_malloc in physics system Tweak citizen eye ao add compilled avatar scene (!) PanelComponent uses internal enable, disable, update Temporary fix for drag executing multiple times in one frame Expose render settings to tools https://files.facepunch.com/garry/0c9677be-c880-4ac5-8976-3c69143c9f5b.png Compile fix Max 8x msaa Fix deserializing ActionGraphs in Menu context (#1506) Nicer test for if nodes are operators OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled Don't flag SceneObject and SceneModel as ESceneObjectFlags.IS_OPAQUE, the materials should dictate it, fixes translucent materials drawing in opaque passes (& drawing twice) Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232 Fixed delete prompt having no content Fixed editing input action group not showing visible changes until re-opening project settings menu. Fixes Facepunch/sbox-issues#5235 Better warning if we can't find ITagset Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231) Don't give gizmo mouse focus when it orbit mode Check if aaquality is a valid enum, users are likely to have outdated settings ModelCollider uses mass and damping properties from model physics parts Change Json.PushNodeLibrary() to NodeLibrary.Push() Call NodeLibrary.Push() instead of Scene.Push() if HostScene is null Fixes Facepunch/sbox-issues#5244 Remove unused Remove buttons Show icon if item has alternates Clothing container stores height SkinnedModelRenderer stores animgraph params, applies them OnEnabled CitizenAnimationHelper - make Height nullable Height option on avatar, can mess with and annoy citizen Normalize clothing before applying Reset input config in menu Remove unused UI system gets game buttons when no game is loaded VSync menu option Can switch between variants Merge branch 'master' into snapshot-refresh