Initial standalone build wizard
Standalone player exe
Export into `data\`, copy everything we want
Application.IsStandalone, don't try to load menu project if standalone
Load from manifest, un-hardcode paths
Fix paths, temporarily copy sbproj
We should be able to get away with not copying these manually, asset system should handle dependencies
Clean up, slightly improved wizard
Don't hard-code these paths, do all setup inside StandaloneAppSystem
Standalone wizard shows basic ETA
Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content)
Load assembly, filesystem
Copy base UI textures and fonts
Move standalone-specific stuff into StandaloneGameInstance
Use code resources from code manifests
Only copy compiled code resources, don't copy tool DLLs
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster)
Clean up, try to get as much of this standalone stuff as contained as possible
Copy all core models too (mainly for box, sphere models)
Wizard UX improvements
Fix paths for new folder layout
Change "build" naming to "export", makes more sense
Wizard cleanup, share wizard code between publish/standalone
Rebase fixes