New project structure
Move most synchronized variables to HostSync - add wrapper for HoldingBomb
Only the host can call Respawn
Show respawn effect at the correct position when respawning
Start adding Bomb placement logic with networking
Update some obsoletes
Better collision logic for Player vs Bomb (I think )
Add SolidBlock component. Update all border blocks to have solid tag. Add ParticleSimulator
Make sure player stays on ground (until find a better way to do conditional collision with bomb per player)
IResettable -> IRestartable. Implement OnRestart for Bombs. Bombs can hit players
Add player death logic. Start trying to implement death ragdolls