Update DepthOfField.cs
FocalDistance approaching zero was causing a numeric issue and assert.
Some DOF shader optims - Work in progress
Some DOF optimisations including eliminating trig from pixel loop.
This is Work in Progress, could do more optims here.
Optimisations to Postprocessing shaders
Optims to Postprocessing - Depth of Field, Bloom, Blur, Sharpen, Also DoF bug fix on focal distance at 0
Merge branch 'master' into MDV---PostProcessing-optims
Post processing optims / tidyups
Depth of field & blur - several mods - trig. eliminated in loops + other minor improvements. DoF bug fixed when focal distance close to 0 previously asserted. math fixed.
Merge branch 'MDV---PostProcessing-optims'