TerrainMaterial resource with custom compiler which generates 2 packed vtex_c from 5 PBR source images
https://files.facepunch.com/matt/1b1611b1/FvEbxe3xoQ.png
[pick] DragAssetData.Parse: Resolve local assets first before trying to package ident
Don't force Terrain creation through GameObject menu, don't hide terrain asset generation in here, make it so you can add a Terrain component
Add TerrainMaterial AssetPreview - we'll use this for the editor ux too
Replace horrible TerrainData/TerrainDataFile combo with TerrainStorage GameResource
Stub TerrainStorage ResourceEditor
Remove special terrain save logic from SceneEditorSession, use scene.saved editor event
Terrain component editor supports creating or linking TerrainStorage if none is attached
https://files.facepunch.com/matt/1b1611b1/PiMEhkVZd8.png
Terrain component editor split settings into its own tab, add filter properties
https://files.facepunch.com/matt/1b1611b1/obbHlfw3m8.png
TerrainLayerList -> TerrainMaterialList - much simpler, use the TerrainMaterial's AssetPreview thumb
DragDrop TerrainMaterial into TerrainMaterialList
TerrainMaterials GPU buffer, shader uses BCR/NHO textures with 2 channel normal, adding height and AO parameters
PreviewTerrainMaterial: Add nho texture, make previews way bigger
https://files.facepunch.com/matt/1b1611b1/6eH6XTWtsI.png
[pick] Material API specular obeys S_SPECULAR same as Valve's PS_FinalCombinerDoLighting (you can turn it off)
Disable specular on terrain
https://files.facepunch.com/matt/1b1611b1/sbox-dev_SWZ86cs1iM.png
https://files.facepunch.com/matt/1b1611b1/sbox-dev_hhcEQ6Tnhp.png
TerrainMaterial add metalness
TerrainDropObject