PhysicsWorld.CollisionRules Refactor - Project Settings Small Network Files Support (#1604)
* Add PhysicsWorld.CollisionRules getter. Delete ServerConfig. Update collision rules json on world if hash changes before physics step. Project Settings (.config) are networked via Small Network Files - can react to changes
* Do GetHashCode this way
* Initialize CollisionRules
* Handle small network files from different file systems this way?
* Fix
* Fix documentation
* Reset config files
* Kind of genericize SmallNetworkFiles - push / add / remove files from it externally - mount its MemoryFileSystem externally as well to desired file system
* Fix - but obviously it can't be done this way it's absolutely awful
* Add all files from network when mounting on client side
* Method name update
* Remove some duplication
* Cleanup
* Fix inverted condition
* Unnecessary arg
* ToHashCode
* ReadWithFallback will return new T() if package is null too
* Store CollisionRules from Project Settings in ProjectSettings static class - update it when project settings change. Physics worlds using this reference should update automatically
* Call ProjectSettings.Reset in ResetEnvironment
* Clean up
* Swap these