6 Months Ago
Initial commit Basic GameManager and Client Prefab. Temporary org/ident. Started the BoardManager and CellComponent, along with necessary prefabs Began GameInput component. Added mouse interactions to cells. Click-and-drag to place bug segments Re-adjust bug prefab origin and ignore bug tag in GameInput trace Bug segments animate in when created Can now draw your selection in the reverse order to undo it Proper Bug inventory for placing phase https://files.facepunch.com/CarsonKompon/2024/June/25_21-50-OccasionalGoitered.mp4