Initial commit
Basic GameManager and Client Prefab. Temporary org/ident.
Started the BoardManager and CellComponent, along with necessary prefabs
Began GameInput component. Added mouse interactions to cells.
Click-and-drag to place bug segments
Re-adjust bug prefab origin and ignore bug tag in GameInput trace
Bug segments animate in when created
Can now draw your selection in the reverse order to undo it
Proper Bug inventory for placing phase
https://files.facepunch.com/CarsonKompon/2024/June/25_21-50-OccasionalGoitered.mp4