Remove alphatest layers and unused attributes, all done in opaque pass
Depth Fast Path was fucked up with material overrides, disable depth fast path on that batch if we're using material overrides then, this whole system seems complicated to begin with too, additionally material flags were not being updated when you did a SetMaterialOverride
This fixes translucent material overrides rendering as if they were opaque
https://files.facepunch.com/sam/1b2811b1/UNobtq1Qnd.png
Handle translucency flags for material overrides in renderingpipeline
Nullcheck bMaterialOverride