2 Months Ago
Remove alphatest layers and unused attributes, all done in opaque pass Depth Fast Path was fucked up with material overrides, disable depth fast path on that batch if we're using material overrides then, this whole system seems complicated to begin with too, additionally material flags were not being updated when you did a SetMaterialOverride This fixes translucent material overrides rendering as if they were opaque https://files.facepunch.com/sam/1b2811b1/UNobtq1Qnd.png Handle translucency flags for material overrides in renderingpipeline Nullcheck bMaterialOverride