Created EditorKeybinds.cs with a few starting keybinds
Move Keybinds into EditorPreferences since that makes more sense
Add RegisterShortcuts() function whenever shortcuts are registered and use the EditorPreferences keybind instead of hardcoded string
Added Editor Keybinds page to EditorPreferencesWindow
Subscribe all RegisterShortcut voids to keybinds.update EditorEvent
https://files.facepunch.com/CarsonKompon/2024/July/10_21-46-TautDuck.mp4
Create shortcut for EditorCycleViewMode
Make Keybinds page scrollable, add Reset to Default button, and add Are You Sure popup to Reset button
Use TitleAttribute for keybind names
https://files.facepunch.com/CarsonKompon/2024/July/10_22-23-FakeGourami.png
Add AllowModifiers to KeyBind widget, set to true for Editor Keybinds Page (Allows you to bind CTRL+SHIFT+ALT+Whatever)
Some FileOption binds, but they dont auto-update yet. Will need to find a good way to do that for Option entries
Call keybinds.update EditorEvent on Reset to Default
Created EditorShortcuts.cs to eventually replace EditorPreferences.Keybinds
Need to call this after EditorTypeLibrary is created
Register shortcuts elsewhere and remove some option shortcuts
Change default shortcut type
Register shortcuts on hotload
Convert some older shortcuts into the new [Shortcut] attribute
Change shortcut defaults
Update EditorShortcuts to include Identifier and Keys, including method to get current keys from overrides (player defined overrides)
Display [Shortcut] shortcuts in Editor Keybinds page instead of EditorPreferences.Keybinds
EditorShortcuts rebinding actually works now, much more lightweight than prior version
Make user overrides save properly
Get Name and Group properly, allow attributes to override.
Get keys from shortcut name in Option.cs