Initial commit
Update .sbproj
Add Sprite Tools library
Temporary CC0 Player Sprite/Textures
Temporary CC0 Weapon Sprite
Basic Entity and Player Component
Basic Player Movement and Aiming/Camera Movement
Make the Player a prefab
Simple GameManager which purely acts as a Network Manager for now (without actually hosting a lobby)
Basic Weapon Component. Player is given a weapon and will hold it in the aim direction
Added WeaponResource and renamed Weapon to WeaponComponent. Store most of everything in the resource.
Add collisions to the Player
Update Sprite Tools
Update Sprite Tools
Create Projectile prefab and update all SpriteComponents to use new default UpDirection
[Sync] some properties and add some IsProxy checks
WeaponComponent fires Projectiles on LMB
Add CameraManager. Screen Shake on fire
Added FireSound to WeaponComponent and added muzzle flash to first frame of bullet sprite
Added some basic enemies that act as some nice bullet sponges