51 Days Ago
Fix NRE in VrHand.cs Fix NRE in Terrain.UpdateMaterialsBuffer - @handsomematt might wanna check this Ignore packaged message deserialize errors - assume they're happening while we're joining and don't have the types yet Diagnose sockets[i] somehow being null Fix NRE in Input.Process Ignore NaN positions with a warning instead of an exception Fix being able to double destroy components Make CallbackBatch 'safer' by making it always require a scene