facepunch commits
log in
Sam Pavlovic
3 Months Ago
sbox
/tiled-frustum-culling
#f67ef6
Using invprojrow3 to linearize depth feels a bit incorrect specially when moving far-z use correct algorithm, can be accelerated later Depth Near-Far was inverted on tiled_culling, perfect for both near/far planes now
thumb_up
1
thumb_down
0